[Tig] Resolve on Mac
christian at optimadigital.com
Sat Oct 16 04:23:02 BST 2010
Here's some input which i hope could give you some idea.
The Smoke on Mac could handle a wide variety of file format.
It could also handle red with the default 4800 GPU up to Half res good.
However, if a huge percent of the project you could be working on will be
RED, the rocket card would make the playback and rendering faster (half res
premium 24fps playback and rendering). When adding this card up, just make
sure it is seated correctly on the slot as specified in the Resolve on Mac
manual. Now the number of nodes and the extensiveness of the correction will
be the next question.
It would be helpful if you could do a node test once you have your setup.
Load a 60 second clip (or color bar clip) and add nodes with various
settings (ones you usually use in actual grading). This would help you
predict how extensive you could work on with the setup. You could use DPX,
RED, prores, h264 and other formats for this test.
On Sat, Oct 16, 2010 at 4:06 AM, Ádám Halász <adamhls at gmail.com> wrote:
> Sohonet http://www.sohonet.co.uk sponsors the TIG.
> IBC Focus Sheet 2010 at http://www.colorist.org/wiki/TIGIBCFS10
> Hey everyone,
> I'm trying this version now for a few days on a Mac Pro. In this category
> has a lot of advantages. We're still waiting for a 285 card at the moment
> I can't make a judgement on the playback fps regarding the real time
> playback. Not real time with R3D files nor 2K dpx, let's see with a proper
> configuration. Node structure is a bit complicated for the first time with
> the keyboard only, but one can pick it up fast. Others got the panel yet...
> I played through a complete "commercial workflow" with a proper - and an
> intentionally wrong - EDL. I could import it, fix it comparing to the
> offline, rendering dpx, tga and a quicktime what was put back to FCP.
> It worked fine. Not 2800 cuts of course...
> That's it yet. Still there are things ahead.
> Still learning though, but I kinda like it for less than 1K...
> I hope it gave any idea!
> Adam Halasz
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