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Re: Spirit/CR/s16.
- To: multiple recipients of <telecine at alegria.com>
- Subject: Re: Spirit/CR/s16.
- From: "Rich Torpey" <rich at image-group.com>
- Date: Sun, 27 Sep 1998 11:28:35 -0400
- In-Reply-To: Kris <kris at destiny-601.com> "Re: [TIG] Spirit/CR/s16." (Sep 27, 10:30am)
- References: <E0zMxan-0007K8-00 at post.mail.demon.net> <360E4A3E.2CC26B50 at destiny-601.com>
- Resent-Date: Sun, 27 Sep 1998 10:40:13 -0500
- Resent-From: telecine at alegria.com
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On Sep 27, 10:30am, Kris wrote:
> Generally, I think "2K" means around 2.000 lines, not that
> it has to be precisely 2048 (the Genesis/Cineon "2K" standard is only
1832!!!)
Kris,
On the contrary, if you're doing data work it better be exact. We've
had problems in the past where we would do a 2k (2048x1556) scan for an fx shot
and had geometry calibration problems with a service bureau( to remain
nameless) we used to output back to film. A few pixels make a big difference
when you look at a projected image - ie. 2048/1832 is more than a 10% error or
3 feet different position on a 30' screen. However, you can use different
sample rates as long as you are consistent - I was surprised at how low a
sample rate is acceptable for some material. At Siggraph a few years ago I was
at a lecture by Dennis Muren discussing Terminator 2 where many shots were done
at less than 1k.
--
Rich Torpey
LBTL
---
Thanks to Rich Torpey for support in 1998.
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